See: Description
| Interface | Description |
|---|---|
| CardListener |
Declaration of callback methods called for card events.
|
| Deck.CardValues |
Interface for the construction of integer arrays with card values (card points,
card values) of each card in each suit.
|
| Class | Description |
|---|---|
| Card |
A class to represent individual playing cards.
|
| CardActor |
Class that represents the game grid actor that belongs to the sprite image
of a card.
|
| CardAdapter |
Empty implementation of callback methods called for card events.
|
| CardCover |
Class that represents the cover (back) of a card (card with face down).
|
| CardGame |
A specialized GameGrid class used for card games.
|
| ColumnLayout |
Class to store the column layout options for a hand.
|
| Deck |
A class to bundle information about the card suits and ranks and their
card actors (sprite images).
|
| FanLayout |
Class to store the fan layout options for a hand.
|
| Hand |
Representation of a card set.
|
| HandLayout |
Base class of hand layouts.
|
| RowLayout |
Class to store the row layout options for a hand.
|
| StackLayout |
Class to store the stacked layout options for a hand.
|
| TargetArea |
Class to represent the target area and moving options for card transfers.
|
| Enum | Description |
|---|---|
| CardOrientation |
Four major card orientations.
|
| Hand.CardAlignment |
Card alignment used when hand is drawn using drawRow(), drawColumn()
|
| Hand.SortType |
Compare type used for the compareTo() implementation.
|